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The Never Ending Disappointment of Star Wars Battlefront

Eight months ago we finally received a new Star Wars Battlefront game. The anticipation was just about as intense as I have seen when it comes to new video games.

I can remember other big video game releases in which it seemed like everyone was beyond excited for its eventual arrival.

Unfortunately, when the game dropped the enthusiasm would inevitably follow as over time more of us began to realize how disappointing the gameplay was.

As it has been mentioned a million times Battlefront is a carbon copy of Battlefield.

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The lives of the characters are expendable, there’s no real strategy to playing and luck seems to be more valuable than skill.

What’s even more maddening is I believe Battlefield games are 10x better than Battlefront!

The fact that the environment is in play as in some buildings and other materials are capable of being leveled is fantastic.

In the world of Star Wars Battlefront, you shoot a powerful rocket launcher at small crates and nothing happens besides a small little black mark.

In Battlefield you get the fantastic option of customizing your weapon’s add-ons to increase its power. In Battlefront whatcha got is what ya got…

Not to mention the fact that Battlefront was released with four maps!

To be fair, the expansion packs have been very entertaining and interesting to say the least but you know what? You had to dish out some serious dough for that! Not cool!

Just look at this graphic as this version of Battlefront is compared with the old one…

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How ridiculous and offensive is that? The obnoxiousness is endless!

Maybe one of my biggest gripes with Battlefront is the fact that there are so many useless game modes.

The way I see it, if it’s not supremacy, sabotage, occasional walker assault and once in a blue moon fighter squadron, it’s not worth playing.

It’s also pretty clear that the original blueprints for Battlefront as in games one and two that were released in ’05 and ’06 were consulted for about 10 minutes…

What irks me too is the changing of the way bases are captured.

In the old days of Battlefront, the game would start and you could immediately go after your opponent’s main base. Not only was it more difficult and took longer to convert to one of your own but if you did complete the task of taking the base, you would have a serious advantage.

This game gives you one option: one base at a time…

Awful. God awful.

The creativity, the strategy and the free-flowing play all went out the window.

This version of Star Wars Battlefront has about only one advantage on the old ones and that’s graphics and sounds.

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There’s no denying the stunning aesthetics of this game. The colors are vibrant, the explosions are epic and the sounds throughout the game are very impressive.

But besides that, I honestly can’t think of much more they got right.

Okay maybe the additions of new hero and villain characters such as Dengar, Nien Nunb, Greedo and Lando are awesome, I won’t deny that.

But man, DICE really dropped the ball on this one.

As the DLC continues to be released, I find myself constantly thinking “will they just change the game to the old one already?”

I know I’m slightly ranting here but I also find it mind-numbing that the old school classic look of the scoring bar was taken out completely.

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It was so simple yet so effective and perfect. The system now with just bases and time is played out.

I also think some of the Hutt contracts are useless and too difficult to get.

The quest you must endure to unlock some of these items are painstakingly annoying!

I just want to unlock new guns and use them in the heat of battle, not randomly throw smoke grenades or kill an enemy as I’m standing in this specific area or something.

It takes away from the overall idea of you’re playing the video game for fun and not a contest to win.

What separated the new and the old Battlefront games in my eyes however is the fact that one had a form of a story mode or a player vs computer ability as the newer one had an extremely repetitive and boring survival mode.

The recently added game mode of skirmish is severely lacking. It seems that even when DICE goes to fix its problems they still can’t get things right.

For example, I played skirmish walker assault last night and you know what happened? I got the hero icon right away and played as Nien Nunb…I ended up surviving the entire game and going 189 and 0…

You might say that sounds fun and maybe it was at first but you know what? It was pathetically boring.

I guess what I’m trying to say is Battlefront I and II were 10/10 games for me and so many others. This new Battlefront, even with the updates is so weak and seems to stay on the same level of disappointing.

It’s way too one dimensional as it’s lacking so much material that was there over 10 years ago!

They could have simply taken the old game, upgraded the graphics and added some characters and boom! All would be good.

Another crazy mishap that Battlefront boasts is the restrictions of having original trilogy-based characters only…

Now I understand that supposedly DICE was not granted permission to use Episode VII characters but what happened to the prequel heroes and villains!?

It’s well documented that many Star Wars fans took exception to Episodes I-III (which is crazy in itself) but the characters in those movies are epic and deserve to be everywhere.

From Darth Maul and General Grievous to Plo Koon and Mace Windu, it’s painful to not see them in this game.

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Just spoof up the graphics and let the awesomeness commence!

As for now, I guess we’ll just have to settle for what we’ve got: a mediocre moneymaker that has the title of “Star Wars” on it.

I’ve always been an eternal optimist but in this case it’s pretty difficult.

Here’s to better games in the future! Please!

-Sith Pacify out

 

 

 

 

 

 

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